RePresent Games

Back in 2014, our interdisciplinary team thought self-represented parties could benefit from an online interactive “serious game” simulating aspects of an actual legal proceeding. Games have proven to make a positive impact on cognition and behavior because they are experiential learning environments that allow users, through trial and retrial, to attain the necessary (virtual) experience that will help guide future action in reality. Our idea, which was a finalist for a 2014 Innovative Idea Award from The Hague Institute for Innovation of Law, was twofold: (1) use gaming technology to provide self-represented parties with some foundational advocacy experience before doing it for real; and (2) use a highly collaborative design process that contributes to building a community of support around the needs of self-represented parties. Thanks to funding from LSC-TIG and a long-term collaboration with Statewide Legal Services of Connecticut, we now have two games available for play on your smartphone.

 

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Access them and learn more here.